What you’ll be creating
On this tutorial we will create a sci-fi scene of a mysterious chamber with flares and an astonishing great entrance. We will use some essential techniques in doing photo manipulation. We will use masking, brush tool, some filter, color adjustments, and textures all through the steps in this tutorial. Use Adobe Photoshop CS3 or higher, don’t forget a glass of coffee and optionally a pack of cigarette for your companion. Ready..?
- Texture – cgtexture
- Model – Pixabay
- Brick Floor 04 – camarogirl666
- Passage in Duinos Castle I – brunilde stock
Let’s start by creating a new document (Ctrl+N) in photoshop with size shown in the screenshot below:
Then, proceed to create the first new layer on the document (Shift+Ctrl+N). On the new layer pop-up window, name this layer “solid color”. While we are being active on the solid color layer, hit Shift+F5 to fill this layer with color. Choose light brown (#6a5c45)
Create a new layer (Shift+Ctrl+N) above the solid color layer. Take the pen tool (P). With this tool, create a square path as the one highlighted in orange color.
After creating the path, right-click on the document to show the path option window. Choose Fill Path. Then, fill it with a solid color of any color we prefer or we can fill it with a given color of #312f29 as shown in the screenshot. Finally, delete the path. Name this new layer right.
On another new layer (Shift+Ctrl+N), create another color-filled square path. Take a look at the screenshot below for our reference. Name this new layer left.
In the same way, create the other two color-filled square paths on two different new layers.
So we have four color-filled squares. The first and second are right and left. Let’s name the third middle foreground and the fourth left foreground. The four squares are supposed to be walls of a chamber.
Now we will add a floor for the chamber. Open the brick floor image in the document. Make sure to place this floor layer between the four wall layers and the solid color layer in the layer panel. Take the move tool (V). Move the floor image to the position where needed.
Finally, change this floor layer to soft light blending at 100% opacity.
Next, we will give a brick texture to the four walls. We do this for the right wall first. Open the brick texture. Position this texture layer above the right layer in the layer panel. Activate the free transform tool (Ctrl+T). We will alter the position and perspective of this texture to fit the right wall. Right-click on the document to show transform option. Firstly, rotate the image 90 CCW, then flip it vertically.
Finally, change the perspective of this image by hold-click and drag down the right corner transforming point.
After getting the desired position, give this texture layer a clipping mask (Alt+Ctrl+G)
Do the same ways to add textures to the other walls.
Now we will clean up the solid color behind the edges of the right and left walls To do this purpose, we will give the mentioned part some masking. Go select the solid color layer created in previous step 1 to be active on it. Go to layer > layer mask > reveal all. Take the brush tool (B), choose a soft round brush. With black color, stroke the brush on the mentioned part as indicated in red highlight:
Here is the result after masking. The masked part is supposed to be the entrance of the chamber.
Now we will add some cloud texture behind the entrance. Create a new layer again (Shift+Ctrl+N) below the solid color layer. Go to filter > render > cloud to create cloud texture.
Then give this cloud another filter, surface blur to smooth the texture. Go again to filter > blur > surface blur.
Duplicate (Ctrl+J) this cloud layer on time. Set this duplicate to exclusion blending at 100% opacity.
This cloud texture will be not entirely seen because its position is below the solid color layer. It is just visible in the masked part of the solid color.
Now we will add another object to the scene. Open the stock image in photoshop. Take the pen tool (P) to cut out the iron handle from the image.
Add the cut out to the main scene.
Now we will add light coming from the right side behind the right wall shining through the entrance. To do this, create another new layer (Shift+Ctrl+N) above the two cloud layers. Take the brush tool (B) use the settings in the image below.
With white color, stroke the brush repeatedly from the top right side of the entrance down to the bottom.
Referring to the light source, there should be some light cast on the left wall. So we will give some highlights to it. Go select again the left layer. Create a new layer with a clipping mask above it. Take a very soft round brush (0% hardness) set at a very low opacity of about 10-15%. On this layer, paint soft white to add some highlight on the left wall.
Proceed to give the whole scene color adjustment layer. Firstly, go to layer > new adjustment layers > brightness/contrast. Make sure to position this adjustment layer above the other layers. Set this layer to normal blending at 100% opacity
Give the second adjustment layer: color balance. Position this layer above the brightness/contrast layer set to normal at 100% opacity.
Select the two adjustment layers. Hit Ctrl+ G to group them in a folder. Name this folder adjustment. Go to layer > layer mask > reveal all to give this folder a layer mask. Mask areas around the entrance.
Now we will give some shadow and highlight to the walls. We start to this on the right wall. Select the layer again and create another new layer with a clipping mask above the brick texture. Take a very soft round brush ( 0% hardness) set to about 10% opacity. With the combination color of black and white, paint the shadow and highlight where needed.
Do the same way to add some shadow and highlight to the other walls.
Next, create a new layer again (Shift+Ctrl+N) above the adjustment folder. On this new layer we will add more shade and highlight to the overall scene. Take the brush tool again (B). Paint soft combination of black and white to areas where needed. Here is one for your reference – set in white background.
Referring to the given color, here is the result set to normal at 100% blending.
And this is the result set to normal at about 75% opacity.
In this step, we will still add some more shade on the area around foreground walls and floor. Create another new layer (Shift+Ctrl+N) above the previous shade layer. Take the gradient tool. Set foreground color to black. Choose a linear gradient set to above 10-15% opacity. Click-hold and drag the tool from the lower bottom upward as indicated by the orange arrow.
Here is the gradient as a reference.
Given this color reference, the result should be like the one in the screenshot. Select the shade layers and hit Ctrl+G to group them in a folder.
Proceed to create again a new layer above the shade folder. On this layer, paint a straight thin white line on the edges of the left and right wall. These lines will soften the edge of the wall.
Finally we will add ‘a life’ to the scene by placing a model at the edge point of the entrance. We will use this model for this purpose. Cut out the model from this image.
Add the cut out to the main document. Flip horizontally and scale down the size as needed. Set this model layer to normal at about 75% opacity.
Next we will add two more color adjustments for the entire scene. On the topmost position, create new adjustment layer (layer > new adjustment layers) and choose a selective color:
Another new adjustment layer: brightness/contrast.
Mask areas around the entrance, left wall, and floor as indicated in red highlight.
Create a new layer again (Shift+Ctrl+N) above the two adjustment layers. Take a very soft round brush at low opacity of about 10-15% opacity. Set this new layer to overlay blending at 100% opacity. On this new layer, paint soft white color to define casted light as pointed with an orange arrow.
To add the feel of sci-fi, we will add some light flares on the wall and floor. To do this we will paint the light flares. We do this on a separate document. Create another new document (Ctrl+N) with size given below:
Create a new layer filled with black on this new document. Take the brush tool (B) and hit F5 to show the brush preset. Set the brush tip and size as given. With light cyan color #53f6f8, click the brush once.
With a smaller brush, paint white color in the middle of the cyan color.
Proceed to set the brush tip and size as given below and paint a very light cyan color line (#c1fcfd) crossing the bright cyan round light.
Change again the size and tip of the brush and paint a bigger line with the same light cyan color.
Finally, change the tip and size of the brush again. With this setting, paint bright thinner white line. Select all the flare layers and hit Ctrl+E to merge them into a single layer. Name this layer flare.
Optionally, we can add layer style: outer glow (layer > layer style > outer glow)
Add the flare to the main document. Place the flare layer on the topmost position in the layer panel.
Set this flare layer to color dodge. Take a free transform tool (Ctrl+T). Squeeze the flare by hold-click and drag the middle left point to rightward.
Move the flare to areas where needed.
Duplicate the flare several times and add the duplicates to areas around the wall and floor. We can alter the color of the duplicates by giving prefer hue/saturation with a clipping mask.
Next create a new layer above all the other layers. Fill this layer (Shift+F5) with black. Set this layer to color dodge. On this layer, paint soft white combined with a bit blue and green color around the flares. This reference is given for inspiration.
Referring to the color given, the result should be like this:
Finally, create the last new layer above all the other layer set to soft light at 100% opacity. Take the brush tool (B) for the last time. Choose a very soft round brush set at about 10% opacity to paint soft white highlights around the floor indicated by orange arrows. Name this layer soft white.
While we are still active on the soft white layer which is the topmost layer in the layer panel, hit Shift+Ctrl+Alt+A to stamp all visible layers into a single layer. Name this new layer final result. Go to filter > sharpen > unsharp mask. This filter will sharpen the image a bit.
Download the PSD Chamber.zip | 51.7 MB
Tutorial by Dek Wid
Thank you for following this tutorial! I hope you learn something new today. Happy photoshopping.
– Dek Wid